Intel adds Integer Scaling support to their Graphics lineup
Intel’s Lisa Pearce recently announced on Twitter, that the firm has listened to client feedback from Reddit and ought so that you just can add nearest neighbor integer scaling to their future graphics chips. Integer scaling is the holy grail for gamers the usage of console emulators, because this would possibly occasionally give them the ability to easily double/triple or quadruple present pixels, with none loss in sharpness that is inherent to extinct upscaling algorithms esteem bilinear or bicubic. This variety also avoids ringing artifacts that embody various, extra worthy, scaling methods.
In her Twitter video, Lisa defined that this characteristic will handiest be on hand on upcoming Gen Eleven graphics and past – outdated GPUs lack the hardware required for imposing integer scaling. In phrases of timeline, she talked about that this would possibly maybe additionally simply be fragment of the motive force “around stay of August”, which also puts some constraints of the begin date of Gen Eleven, which appears to be like to be moderately sooner than later, in step with that convey.