(PR) Khronos Group Releases Vulkan SDK, Drivers With Official Raytracing Support; Showcases Wolfenstein: Youngblood
Now, The Khronos Group, an open consortium of field-foremost corporations making state-of-the-art interoperability specifications, announces that LunarG has introduced the Vulkan Software program Advancement Package (SDK) model 1.2.162., with entire assistance for the new Vulkan raytracing extensions, together with Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader instrument chains. The Khronos open up source Vulkan Samples and Vulkan Guideline have been upgraded to illustrate raytracing approaches. Finally, with generation motorists shipping from the two AMD and NVIDIA, builders are now enabled to quickly combine Vulkan raytracing into their applications.
Khronos launched closing Vulkan raytracing extensions in November 2020 to seamlessly integrate raytracing functionality alongside Vulkan’s rasterization framework, building Vulkan the industry’s very first open up, cross-vendor, cross-system normal for raytracing acceleration. Vulkan raytracing can be deployed utilizing existing GPU compute or dedicated raytracing cores. The Vulkan SDK now integrates all the parts needed for builders to effortlessly use the new raytracing extensions, this sort of as new shader instrument chains, without having needing them to be built from numerous repositories, and supports raytracing validation in the SDK validation layers.